A team with a proven history of success.
Fifteen years experience in all aspects of making beautiful and easy to use applications for the web. Pete started out in one of the UK's first award winning web agencies, Good Technology, and have experience across the full stack of web development technologies and in leading teams to deliver huge projects with them. Now Pete is the senior full-stack engineer on the Crittercism platform team.
Getting his start working at EA working on Dragon Age before his move to Bioware, his background in the back-end side of game development has been fantastic for helping plan and build new features to make Rumbl more engaging. Damon recently worked with Pete and Adam at Crittercism, building a bug tracking platform for iOS developers with an analytics twist.
A UI/UX designer with a background in all kinds of industries: fashion retail, social games, self help, and most recently at Crittercism and Google. His diverse experience was instrumental in designing and launching OpenFeint, a social platform to connect players and promote iOS games, as well as allow them to compete in games that otherwise didn't have an online presence.